Anno 1701 review
To make an army you need money of course, and so you'll spend half of your time trading with other colonies and the other half using the proceeds to wage a terrible war on them. Occupation depends largely on building and maintaining a military presence powerful enough to fend off invaders, and to enable you to conquer the other islands in your neighbourhood.
The object of the game is to buy enough promotions up the ladder of moneyed society to become an aristocrat, or to occupy all of the islands before your allowance of moves is spent. Once you've made your choice, Anno 1701 places you in a small archipelago of islands colonised by competing groups. You begin with the option of four characters, each endowed with a different sum of cash and a few commodities. A jolly cross between a boardgame and a real-time strategy title, you're aim is to build a fledgling empire in the newly discovered American continent. Just as there are versions of history much more accurate that the one invented by the members of Spinal Tap, there are several iterations that do a much more serious job of recreating the period than mobile game Anno 1701. Tufnell says, "it's like in 1601 when the Dutch went over and strangled the Indians…" "No, no," St Hubbins says, "the Spanish strangled the Indians and, and –" "– The Dutch," Tufnell decisively interjects, "strangled the Spanish." Amongst the outtakes from the film This is Spinal Tap is a scene in which band members David St Hubbins and Nigel Tufnell, about to embark on a American tour, compare their undertaking with the colonisation of the New World.